Please note: - All of the work here was done by Ian Chadwick, he deserves all of the credit! - The documentation supplied is for the ST version of Flight Simulator, it is the exact same for the Amiga version. - All I did was to convert these files to the Amiga, Arc them and upload them! Thanks again to Ian Chadwick Enjoy, Ken Tannenbaum Flight Simulator Scenarios compiled by Ian Chadwick for use with subLogic's FS2 program for the St (colour). Flight Simulator is copyright subLogic. Each of these files must be placed on separate data disks and renamed "F7" (they only use 4K, so you shouldn't have trouble storing them - just label your disks). Don't save one to your original program disk but a scenario file can be safely saved on a backup copy. To load and save situations, follow the instructions in the manual and on the screen. Most of these scenarios start with your plane at rest, safely on the ground, but a few begin in motion. If you want to create your own situations with planes already in flight, you must get it there first, pause, go to slew mode, then set position and save it before doing the fine adjustments. If you put a plane in the air from a rest position, even with the throttle up to full - you plummet to a painful, albeit simulated, death. Note that there are several differences between 8-bit FS2 situation set-up and ST set-up. There are six files here, numbered F7.001 to F7.006. They all try to mix sceanrio locations - at least one airport from each chart is provided. Most are simple take-offs and explorations, but there are others where you must perform a task. Several locations and situations were taken from Gulick's 40 Great Flight Simulator Adventures and 40 More Great Flight Simulator Adventures (Compute Books), so you can follow those adventures by selecting the right start or situation. Others I created or discovered myself. You can customise these situations by changing the time of day, weather, winds, reliability, realism, etc (night flights can be VERY interesting and tricky, especially with the shader off). Be creative. Set the VOR for a destination and fly to it, listen to the COM radio. Use different views as you fly (spot plane, tower, etc) to see how you're doing. Remember to check little things before landing - like gear, lights, etc. After you master a situation with the prop plane, try the jet. Or the multi-player set-up. There are some real challenges in the FS2 database: can you find the Flying F ranch strip? Or Bishop and Lovelock? What happens when you take off from the WW1 scenery and then fly north? Or when you fly west from Fairchild and keep going. Is that Logan coming into view? Can you fly to the north pole? Some of these are described in Gulick's books, the rest - well, the ST version has its own surprises as well as 40 new airports to explore!! Good luck....I'm looking forward to seeing new FS2 challenges you devise soon! F7.001 locations La Guardia Renton Olympia Block Island Grass strip (southern shore of Vancouver Island, Canada!) Tacoma Narrows Port Orchard JFK El Monte Logan Oceanside Muni Central Park (not an airport, sure, but a nice place to visit on a Sunday afternoon...) F7.002 Snohomish Santa Catalina Kankakee Bradley Van Nuys William Fairchild Chester Shady Acres Chino Bremerton San Diego (note the turbulence!) Morris Muni F7.003 Danbury Torrance Westchester Martha's Vineyard Buchanan Chandler San Francisco Lake Tahoe Reno-Stead Bloomington Sammamish (where? a mystery airport, not on the charts...) F7.004 Sanderson Field Hartford Nowhere? (where are you? stay in level flight and just watch out the window first time you try this one. after a few minutes, things change abruptly. The simulator world becomes...well, different!) Alcatraz (yes; the island, still very difficult to leave! can you take off?) Visala Porterville (On the edge of the FS2 universe; you're approaching from 3000 feet. Can you land there or do you drift off the edge of the world?) Livermore Palo Alto Fallbrook Sikorski O'Hare Auburn F7.005 George Washingston Bridge (leave the controls alone and watch. will you make it? if you do, can you circle around and land on it?) World Trade Towers (ditto, but you can't land there, of course) Liberty Island (play the tourist...) Monterey Inflight (really just a simple up-in-the-air situation for those of you who have trouble mastering takeoffs... you're out of Oakland, now fly over the Bay yourself) Space Glide (no throttle allowed: can you glide down from 10,000 feet and land on the island below?) Pyramid Power (just another crazy place in simulator land, from 40 GFSA) Golden Gate (yes, you're parked on it.now get off before you cause traffic jams...) Outer Limits (where are you? run this right after Golden Gate; it changes according to what was run before it. very strange... all those buildings in the middle of nowhere. familiar? sure, but it CAN'T be, right? he he. recall if after another situation - say Liberty Island) Space Needle (buzz Seattle's wonder landmark) Fly Me A River (cruise over the Kankakee) LAX Approach (A nice night flight into LA) F7.006 Spanaway (used heavily in 40 MGFSA...) Arlington Muni Windham U of Illinois/Willard (for Bruce Artwick...) Willows-Glen Deadstick (another challenge: can you land on San Clemente below without power?) Night Flight (from 40 Great...I really enjoy a lot of night flights) Half Moon Bay (did you know there's a place of the same name in B.C.?) Southridge Willows-Glenn Mono Lake (can you land on the island?) Decisions (another deadstick approach, this time at 10,000 feet over Seattle. There are a lot of places to land; which airport do you choose?) McArthur (Long island at night - clouds, turbulence and fog to add spice to your flight)